We should maintain that if an interpretation of any word in any religion leads to disharmony and does not positively further the welfare of the many, then such an interpretation is to be regarded as wrong; that is, against the will of God, or as the working of Satan or Mara.
Buddhadasa Bikkhu, a Thai Buddhist Monk
Monday, November 18, 2013
Putting Fun Back into CE
That set me to thinking. One of the greatest challenges for mainline Christian educators is to make the study of the Bible compelling for the folks in the pews. Every church has a few members that are "interested in the Bible" and regularly populate its Bible studies. Rarely is an entire church or even a significant slice of the congregation so interested, which leaves our churches depressingly biblically illiterate. It is, furthermore, generally impossible to move beyond the Bible into such fields of study as Christian ethics, theology, and spiritual practices such as meditation. But, if we had a set of games that would take us into the world of the Bible, perhaps the whole realm of grass roots Christian education could be transformed into something interesting and fun, as well as beneficial and informative—something that our young people would relish rather than resist, something that adults would look forward to rather than avoid. And well-done Christian education games would make quality CE available to even the smallest of churches, to small groups within churches, and to individual members who want to strike out on their own.
In many corners of the faith, creative people are rethinking what it means to be a community of faith. In that context, it is possible that in fifty years the traditional mainline congregation has gone the way of the wooly mammoth, and in its place we will find a variety of "churches" availing themselves of a variety of 21st century technologies. Among those technologies, there will be creative and even inspiring learning games, which bring the faith alive in new ways. Amen.